About Studio 7

Funnily enough, our name came to be as a result of not wanting to chose a name,
so we just used the number of people of our group.

Let us seven introduce ourselves:

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Achilleas Tagalidis

Level Design and Website

I was responsible for the level design, the website and some technicals like the save file system and the statistics. I am also passionate gamer who was really enthusiastic about creating this game (even through it wasn't really my genre).

Believe me you'll eventually become so good you will start to speedrun the whole game in under 5 min.

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Alexander Ritter

Technical and Website

I implemented our central mechanics - the different lights and their attraction, as well as most of the movement. Additionally I've created the main menu of the game and written and designed for the website.
I love the journey game development took us on together and all the things we learned along the way.

Like a moth to a flame - the original subtitle of our game.

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Elias Altmann

Technical

As a member of the project team, I played a key role in developing the controls and user interface for the application. In addition, I was responsible for implementing animations and the logic behind many game elements, working in close collaboration with our design team to integrate the graphics into our game.

Ever tasted some good moth jam?

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Jason Pywell

Technical and 3D Animation

As I have a background in 3D modeling, I was responsible for the 3D Animations at the start and end of the game and trailer. I also had my fingers in the early checkpoint system, primitive level design and implemented all the enemies.
I had a lot of fun with this incredible team and hope to work with them together again in the future.

Is it actually possible to create a game about a moth? Yeah it is!

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Nicole Bretz

2D Animation and Design

As a part of the design team, I was in charge for the animations and part of the assets. Considering that I had never animated before, the animations were a significant challenge. Trying to get all character movements right was no easy task, but in the end it all worked out.

I'm not as creative as I may seem. I don't even know what to put here

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Regine Lendway

2D Animation and Design

For me the most important part about the designs was to create a visually captivating and immersive artwork that would convey the spirit and essence of the game. Through my illustrations, I aimed to bring the mystical world of the moth to life.
However, this is not limited to the in game assets but also to the color schemes of the user interface to carry the mood throughout the whole game experience.

You better not look on pinterest for moth inspiration.

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Samuel J. Scheer

Sound and Music

While I'm currently pursuing studies in media informatics, my greatest passion lies in creating music. I've been composing for over a decade now, but the soundtrack I produced for MothTale holds a special place in my heart. It was the first time I ventured away from my classical roots and experimented with some incredible synthesizers.

Warum sind bei unserer *** in game beide ** kaputt? Sollte das nicht nur der eine sein?